The Data-pipes

Basically everything that lives or stands in the Data-pipes gets replaced during each Update.

Each floor is themed by the Component inhabiting it.

Processes travel through data-water, hence immobilised on lower floors when MAs drain said water.

Floating islands
Several floating islands sits atop the data-water in the pipes and will follow the player's progression. Each island is there at all time, and all will get flushed down at the end of the Update.

Data-oven
Run by Bill, the Data-oven is the factory that zips large files, to be stored more easily in the Storage. Player can find zips and unzip them in the Oven to know what's inside. See also, Unzipped objects (side-quest)

BT Garden
Cared for by Blanche, the Binary Trees Garden is the System's provider of Logs. Think of Binary Trees as trees and Logs as paper. Messengers come and go from the BT Garden at all time to collect empty Logs and to bring back used Logs, for Blanche to recycle.

Blanche will ask the player to bring her used Logs if he stumbles upon some. See also, Logs (side-quest)

Storage (front desk)
Held by Beau, the front desk gives access to the folders of the Storage. See Storage Folders for an exhaustive list.

MA's doors
Each floor has an MA's door, used by no one else than the MAs, at no other time than the time of the Update. There's only one door to access the Component's floor, and it leads directly to the Component's office.

Each MA's door is unique and themed after the Component living there.

Next to each MA's door is an intercom, that the MA uses to let the Component know about his arrival.

Floors in which MA's door is used

 * RAM
 * Battery
 * Camera

Floors in which MA's door is unaccessible
For various reasons (mostly, the Component behaving like a dick), player will have to use Processes doors sometimes.


 * GPU - because he's pissed off
 * Speakers - because she's on mute (deafened)
 * WiFi - because he's going insane

Processes doors
Each type of process accesses each floor by their own passage way.

Messengers doors
Little trapdoors like pigeon holes or beehives holes.

Pixels doors
Little balled curtains

Security doors
Tall, rectangular futuristic doors that scans them at the entrance

Janitors doors
Broom closet looking

Workers doors
Trapdoors short and flat like their shapes

Chroniclers doors
Vents. They open and close by themselves (since we don't see the guys walking through them)

Office guys doors
Regular doors

Expendables doors
Pipes ends

Trash chute doors
Every time a Component "cleanses his floor" for an Update, all Processes get thrown via the Trash chute door inside his floor. From the data-pipe, the Trash Chute door is nothing but a giant pipe's end. All the Processes slide down this pipe like a giant waterslide.